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Story-telling, as the name suggests, is a way that conveys meaning through specific issues in the form of a story. Previous researches suggested that story-telling naturally increased positive attitude towards mathematics. The purpose of this study was to analyze the effects of the STEAM program¡¯s story-making method on mathematical self-efficacy The processes and results drew upon the following conclusions: 1) The usage of story-making in STEAM Education would be a very adequate tool, and the students didn¡¯t need to use story-telling method in the textbooks to make their own stories through story-making study papers. Also, during their preparing and enjoying talent show, sports games, or making their stories, the STEAM education program could be very helpful for the students to have fun and engage those activities positively in mathematics. 2) STEAM Education, using story-making, would be useful tools for the students¡¯ self-efficiency for mathematics. This research would contribute to improve the students as a more active story-teller, training for teachers to provide a variety of programs, and ways of increasing mathematical self-efficacy is deemed necessary.

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This study aimed to reveal the influence of fictionality and quality of story variables as components of storytelling on attitude towards brand storytelling. For this purpose, an experiment was conducted to verify the effects of such variables as fictionality, quality of storytelling on such variables as consumer relationship, immersion in storytelling, attitude towards storytelling. Results are as follows. First, fictionality variable of storytelling was found to have a negative impact on both consumer relationship and attitude towards storytelling, but was found to have a positive impact on immersion in storytelling. Second, quality variable of storytelling was found to have positive impact on consumer relationship, immersion in storytelling, and attitude towards storytelling.

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This paper analyzed various tea story tables that the researcher expressed on Instagram. By analyzing the details of the tea culture implemented through the tea story table by item, we tried to prove the legitimacy of the tea story table and establish it as a new tea culture content. The components of the tea story table were divided into tea, story, and table coordination. Tea is the most important part of the tea table. Among the various types of tea related to the story, the tea suitable for the story was selected and expressed. The story contains various emotions and customs, rites of passage, life-circle, joy, sadness, love, and sorrow in everyday life. The unfolding of the story resonates with the emotional stability that can be obtained by drinking tea. Next, to express on the table, teaware was selected based on the theory of table coordination, and tea food and tea were used. The contents announced through Instagram are intended to urge the interest of younger students and the general public, to spread tea culture, and to contribute to the succession and development of Korean tea culture.

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º» ¿¬±¸´Â ¾Ö´Ï¸ÞÀ̼ÇÀÇ È¿°úÀûÀÎ ½ºÅ丮 Àü´Þ ±â´ÉÀ» À§ÇÑ µ¿Àû ±¸µµ¿¡ °üÇÑ °ÍÀÌ´Ù. ¼­»ç ±¸Á¶¿Í µ¿Àû ±¸µµÀÇ ±âÈ£ÇÐÀû ÀǹÌÀÛ¿ëÀÇ ¹ýÄ¢À» ¿¬±¸ÇÔÀ¸·Î½á ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ¿¡ ±â¿©ÇÏ°íÀÚ ÇÑ´Ù. ¾Ö´Ï¸ÞÀ̼ÇÀ» ½ÃÄö½º·Î ºÐÇÒÇÏ¿© ÇÁ·ìÀÇ 31°¡Áö ±â´É¿¡ µû¶ó ºÐ·ùÇÑ ÈÄ, °¢ ±â´Éº° ÇØ´ç Àå¸éµéÀ» ÃßÃâÇÏ¿© µ¿Àû ±¸µµ¸¦ ºÐ¼®ÇÏ¿´´Ù. µ¿Àû ±¸µµÀÇ ºÐ¼®Àº ¿îµ¿ ¹æÇâ¿¡ µû¸¥ ½ÃÁö°¢Àû ÀǹÌü°è¸¦ Áß½ÉÀ¸·Î ÇÏ¿´À¸¸ç, ±× °á°ú ¼­»ç ±¸Á¶ÀÇ °¢ ±â´Éº° ±¸Ã¼ÀûÀÌ°í ÀÏ°üµÈ µ¿Àû ±¸µµÀÇ ¹ýÄ¢À» ¹ß°ßÇÏ¿´´Ù. µû¶ó¼­ º» ¿¬±¸´Â ¿îµ¿¹æÇâ¿¡ µû¸¥ µ¿Àû ±¸µµ°¡ ½Ã°¢Àû ÀǹÌü°èÀÇ ±âÈ£·Î ÀÛ¿ëÇÏ¿© È¿°úÀûÀÎ ½ºÅ丮 Àü´Þ ±â´ÉÀÇ ¸ñÀûÀ» ±¸Ã¼ÀûÀ¸·Î ½ÇÇö½Ãų ¼ö ÀÖ´Ù´Â °¡´É¼ºÀ» Á¦½ÃÇÏ´Â °ÍÀÌ´Ù.

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This study is for making new story contents in animation fields through recent theater's animation trends. It is the Anti-Disney which is totally different from the attribute of Disney animation. It has three results as following. The first, Anti-Disneymation reveals the realistic America's problems such as violence, adolescent's loneliness, the slums of black people, etc. Next, animation's main target changed from just for child to for adults using various story themes. Also, the main characters are no longer beautiful and charming one like Disney animation's one and it makes we look at the matter woman another angle and makes totally different story telling. By the results above, we might to making an effort in creating Korean style animation with lyrical expression and cultural assets.

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ºñµð¿À Á¤º¸¸¦ ÀÚµ¿À¸·Î ÇнÀÇÏ°í °ü·Ã ¹®Á¦¸¦ ÇØ°áÇϱâ À§Çؼ­´Â, ºñµð¿ÀÀÇ ±âº» ±¸¼º¿ä¼ÒÀÎ ¿µ»ó, À½¼º, ¾ð¾î Á¤º¸ÀÇ ÇнÀÀ» ±â¹ÝÀ¸·Î °íÂ÷¿øÀÇ Ãß»óÀû °³³äÀ» ÆľÇÇÏ´Â ±â¼úÀÌ ÇʼöÀûÀÌ´Ù. ÃÖ±Ù µö·¯´×ÀÌ ½Ç¿ëÀûÀÎ ¼öÁØÀ¸·Î ÀÌ·¯ÇÑ ±â¼úÀ» °¡´ÉÇÏ°Ô ÇÔ¿¡ µû¶ó, º¸´Ù µµÀüÀûÀÎ ºñµð¿À ½ºÅ丮 ºÐ¼®°ú ÀÌÇØ ¹®Á¦ ÇØ°áÀ» ½ÃµµÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. º» °í¿¡¼­´Â ºñµð¿ÀÀÇ ¿ä¼Òº° ºÐ¼®¿¡ Àû¿ë °¡´ÉÇÑ ÃֽŠµö·¯´× ±â¼úÀ» ¼Ò°³ÇÏ°í, µö·¯´× ±â¼úÀ» ÇÙ½ÉÀ¸·Î ÇÑ TV µå¶ó¸¶ÀÇ ½ºÅ丮 ºÐ¼® »ç·Ê¸¦ »ìÆ캻´Ù.

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