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DDA AlgorithmÀ» ÀÌ¿ëÇÑÁýÁþ±â º¸°í¼­

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2018.07.12
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#include <gl/glut.h>   #include <math.h>  
inline int round(const float a) { return int(a 0.5); }
void setpixel(int x, int y) {  glbegin(gl points);  glvertex2i(x, y);  glend();  }  
void linedda(int x0, int y0, int xend, int yend)
{  int dx xend-x0, dy yend-y0, steps, k;  float xincrement, yincrement, x x0, y y0  if (fabs(dx) > fabs(dy))  steps fabs(dx);  else  steps fabs(dy);  xincrement float(dx) / float(steps);  yincrement float(dy) / float(steps);  setpixel(round(x), round(y));  for (k 0; k < steps; k) {  x xincrement;  y yincrement;  setpixel(round(x), round(y));  }  }  void init(void)  {  glmatrixmode(gl projection);  
gluortho2d(0.0, 200.0, 0.0, 150.0);   (ÀÌÇÏ »ý·«)

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