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0°ÇÀÇ Èı⺸±âÀΰ£ Á᫐ °üÁ¡ÀÇ µðÀÚÀÎ ¾ÅÅ·¿¡ ´ëÇØ ±â¼úÇÑ ¸®Æ÷Æ® Âü°íÀÚ·áÀÔ´Ï´Ù.
design thinking µðÀÚÀξÅÅ·: À̽´Áß½ÉÀÌ ¾Æ´Ñ Àΰ£Áß½ÉÀÇ °üÁ¡ ¿¬ÅºÀç À̹ÌÁö 1 ¿¬ÅºÀç À̹ÌÁö 2 ¿¬ÅºÀç ÇԺηΠ¹ß·Î Â÷Áö ¸»¶ó ³Ê´Â ´©±¸¿¡°Ô ÇÑ ¹øÀÌ¶óµµ ¶ß°Å¿î »ç¶÷À̾ú´À³Ä ¾ÈµµÇö <³Ê¿¡°Ô ¹¯´Â´Ù> ñé µðÀÚÀξÅÅ· À̽´ÀÇ Àΰ£È 3 4 µðÀÚÀξÅÅ· °üÂûÀ» ÅëÇÑ °ø°¨
ÀûÁ¤±â¼ú À¶-º¹ÇÕ ¼¼¼Ç(µðÀÚÀÎ, °úÇбâ¼ú, ºñÁî´Ï½º)¿¡¼ µðÀڳʰ¡ ¾ÆÀ̵ð¾î¸¦ ½ÃÀÛÇÑ ´ÜÃÊ´Â ¹Ù·Î ¡®¿©¸§¿¡ ¿À¸®ÅÐ Àá¹Ù¸¦ ÀÔÀº ¾ÆÀÌ¡¯
5 what is
design thinking?
6 µðÀÚÀÎ ±â¹ýÀ» ÅëÇÑ Àΰ£Áß½ÉÀÇ ¼¼°è°ü
¹®Á¦¸¦ ¹®Á¦·Î º¸¸é¼ ¹ß»ýÇÏ´Â ºÎÁ¤Àû Æí°ß ÃÖ¼ÒÈ
´Ü¼øÇÑ outputÀ̳ª ´Ü±âÀûÀÎ outcomeÀ» ³Ñ¾î Áö¼ÓÀûÀÎ ÆıÞÈ¿°ú(impact)¸¦ Ãß±¸
Àΰ£Áß½É(»ç¿ëÀÚ Áß½É) Á¢±ÙÀ» ÅëÇØ Àü·Ê ¾ø´Â Æı«Àû Çõ½Å ¹× âÁ¶Àû Çõ½ÅÀ» À¯µµ
¼º±ÞÇÑ ¡®Àü¹®°¡ ¿À·ù¡¯¸¦ ¹æÁöÇÏ°í ¼û°ÜÁø »ç¿ëÀÚ(°í°´)ÀÇ
´ÏÁî ÆľÇ
´ç»çÀÚ(°í°´ ¶Ç´Â »ç¿ëÀÚ)ÀÇ ¿À³Ê½ÊÀ» ±Ø´ëÈÇÏ¿©
Áö¼Ó°¡´É¼º È®º¸ 7 Ư¼º 8 client user human being user experience (ux) marketing design thinking Æ÷°ýÀû ´ÏÁî 9 µðÀÚÀξÅÅ· ±âÁ¸ Á¢±Ù ±Í³³Àû °¡¼³Àû story data insight information ±Ù¿øÀû(Àΰ£) ´ëÁõÀû(À̽´) innovation instruction empathy expertise ´ë¾È observation interpretation co-creation Àü¹®°¡ÀÇ °üÁ¡ÀÌ ¾Æ´Ñ »ç¿ëÀÚ¿Í ÇÔ²² ÇÏ´Â ÀÔÀå¿¡¼ °ø°¨ÇÏ´Â °üÂû
¸»º¸´Ù ÇൿÀÌ Ä¿¹Â´ÏÄÉÀÌ¼Ç / ÇൿÆÐÅÏÀ» Æ÷ÂøÇÏ°í ÀÇ¹Ì ÀÖ´Â ÀλçÀÌÆ®¸¦ ÃßÃâ
ÇÁ·ÎÅäŸÀÔ¿¡ ±â¹ÝÇÑ »ç¿ëÀÚ¿ÍÀÇ °øµ¿Ã¢Á¶¸¦ ÅëÇØ ¿À³Ê½Ê º¸Àå
ownership insight empathy °úÁ¤ 10 11 Àΰ£Á᫐ Çõ½Å °üÂû needs & insight °üÂû issue °üÂû Àΰ£Á᫐ Çõ½Å 12 design thinking methodologies a design thinking toolkit for managers µðÀÚÀξÅÅ·: ºñÁö´Ï½º frog design process 14 µðÀÚÀξÅÅ·: ÄÁ¼³Æà 15 µðÀÚÀξÅÅ·: ideo human-centered design toolkit: (h) 16 µðÀÚÀξÅÅ·: ideo human-centered design toolkit: (c) 17 human-centered design toolkit: (d) µðÀÚÀξÅÅ·: ideo 18
design thinking for community creator in seoul
À̽´ Çõ½ÅÀ» À§ÇÑ µðÀÚÀÎ Á¦ÇÑ Àΰ£Áß½ÉÀÇ µðÀÚÀÎ °úÁ¦ [1] À̽´ÀÇ Àΰ£È
how might we?
[2] ºê·¹ÀνºÅä¹Ö [3] Æ÷Åä Àú³Î¸®Áò [4] Ä¿¹Â´ÏƼ ¸®¼Ä¡ [5] ±Ø´ÜÀû »ç¿ëÀÚ °üÂû hmw 1 hmw 2 hmw 3 hmw 4 wcw 1 wcw 2 wsw desirability design thinking
-observing patterns
feasibility engineering thinking
-studying past cases
-identifying needs-expert interview
viability entrepreneurial thinking
-adopting business
models
-empowering people-technological review-setting inclusive business
-pilot-testing prototypes
hmw: how might we wcw: what could we wsw: what should we
iterative prototype interactive human-centered observation empathized 25 design thinking (ÀÌÇÏ »ý·«)
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Æ÷ÀÎÆ® : ÀÚ·á 1°Ç´ç ÃÖ´ë 5,000P Áö±Þ
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