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2017.02.06
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2. ³íÀÇÀÇ ¹æÇâ°ú ÃÊÁ¡

3. ¸ôÀÔÀÇ ³»Àû ¿ø¸®¿Í Á¶°Çµé

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°ÔÀÓÀ» ¾î¶»°Ô ÀÌÇØÇÒ °ÍÀΰ¡ ÇÏ´Â »ç¾È¿¡ ´ëÇÑ ³íÀÇ´Â
°£´ÜÄ¡ ¾ÊÀº ¹®Á¦ÀÌ´Ù. ¾îÂ÷ÇÇ °Å±â¿¡´Â ¡®³îÀÌ¡¯·Î¼­ÀÇ Ãø¸é°ú ¡®¼­»ç¡¯·Î¼­ÀÇ Ãø¸éÀÌ °øÁ¸ÇØ Àֱ⠶§¹®ÀÌ´Ù. ´õºÒ¾î ÀÌµé ¾ç ÃøÀÇ ³í¸®´Â °¢±â ±× ³ª¸§ÀÇ ÇÕ´çÇÑ ÀÌÀ¯¿¡ ±Ù°Å¸¦ µÐ °ÍÀ̱⿡, ¾î´À ÇÑÂÊÀÇ ÁÖÀ常À» ÀϹæÀûÀ¸·Î °Åµé±â´Â ¾Æ¹«·¡µµ ºÎ´ã½º·¯¿î °ÍÀÌ »ç½ÇÀÌ´Ù.
±×°ÍÀÌ ³îÀÌµç ¼­»çµç °£¿¡, ºÐ¸íÇÑ °ÍÀº Áö±Ý ÀÌ ½Ã
´ëÀÇ ¸¹Àº »ç¶÷µéÀÌ °ÔÀÓ¿¡ ºüÁ®µé°í ÀÖÀ¸¸ç ³ª¾Æ°¡ ¿­±¤ÇÏ°í ÀÖ´Ù´Â Á¡ÀÌ´Ù. ³îÀÌ¿Í ¼­»ç´Â ¹°·Ð ´Ù¸£´Ù. Çü½ÄÀÌ ´Ù¸£°í ³»¿ëµµ ´Ù¸£´Ù. ±×·¯³ª ÀÌ µÑÀº Â÷ÀÌÁ¡¸¸Å­À̳ª ¸¹Àº °øÅëÁ¡ ¶ÇÇÑ Áö´Ï°í ÀÖ´Ù. ±× °¡¿îµ¥ ¿ì¸®°¡ ´«¿©°Üº¼ ºÎºÐÀº ¾çÀÚ°¡ °øÈ÷ ¼±»ç ½Ã´ë·ÎºÎÅÍ, Áï ÀηùÀÇ Áý´Ü»ýÈ° Ãʱ⠴ܰ迡¼­ºÎÅÍ ½ÃÀÛµÈ ¿À·¡µÈ ¿¬¿øÀ» Áö´Ñ °ÍÀ̶ó´Â Á¡°ú, ½Ã´ë ȯ°æÀÇ Â÷À̳ª ¿©°ÇÀÇ º¯È­¿¡ µû¶ó ´Ù¾çÇÏ°Ô ºÐÈ­µÇ°í º¯ÁúµÇ¸é¼­ ³»·Á¿Ô´Ù´Â Á¡ÀÌ´Ù.

Many people enjoy the games.
For full enjoyment of the games, tension and absorption are necessary. This paper focuses on how the motivation mechanism works to evoke a certain level of tension and absorption for the participant in the games.

Our understanding about the g
ames has been made so far mainly in two perspectives. One is to understand it as a kind of plays and the other is to understand it as a new form of epic. As the play or epic becomes serious, it requires its participants of proper level of tension and absorption. I argue in this paper that the games have both properties of the play and epic which require high level of tension and absorption. The reasons for this I claim are as follows: 1) game participants\' dual attitude toward their own character, 2) use of epic development method of second person, and 3) stimulate people\'s hero psychology by identifying participants with characters.

1) Gamers identify their char
acters with themselves during the game. As soon as the game finishes, they return to themselves in reality. This return is possible because they can think and behave as different beings when they choose their characters. What this means is that they need higher tension and absorption to adapt themselves into new circumstances.

2) Epic development of game d
oes not follow traditional epic style, but follow the form of play. This means that game participant controls the epic development. This can be viewed as a second person perspective. That is, the game epic is developed by \'you\' a second person. Therefore, if \'you\' have no tension or absorption at any time, the epic cannot develops any longer.

3) Game skillfully stimulates
the hero psychology of participants. It tempts them to think that it is possible for them to do whatever impossible missions in this real world with only their small passion and effort. The stimulation mechanism usually arouses high dramatic tension during the procedure. As usual in the game, winner who survives through all the difficulties takes all the privileges and becomes a hero. The hero in the game who braves through all the difficult procures remains as a great and miserable being at the same time.

In conclusion, the reason why
the games push the participants to sustain a high level of tension and absorption throughout the game is that it combines both the play and the epic characteristics simultaneously.   (ÀÌÇÏ »ý·«)

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